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A Fast Relativistic Animator

Where the Creature Came From

For my '93 honour's project, I wrote a fast relativistic animation program, called 'WARP'. Since then, I've been fiddling with it off and on, and it has slowely become faster, better, and no longer contains saturated fats.

The Creature scuttles quickly...

Unlike more advanced renderers, like relativistic ray-tracers and so on, WARP makes several simplifying assumptions about lighting. But as a result it is much faster - and can animate around 25,000 shaded polygons/second on a SG Indigo2 workstation.

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